December 2011
1 post
Let’s Talk About Things We Can’t →
Originally written for #AltDevBlogADay
The forbidden knowledge of the game industry is mostly acquired over a smoke or drink in the pub, parking lot and corridors of conferences. Though the…
November 2011
5 posts
Awesome art, chilling but amusing. →
Awesome art, chilling but amusing. Smoking Kids « I Love Belgium
Oldie but a goodie. →
Oldie but a goodie. Make Games - Finishing a Game
Really we need a meeting to agree on the condiment... →
Really we need a meeting to agree on the condiment spec xkcd: The General Problem
Brilliant Tumblr which has made my day (^_^) Game... →
Brilliant Tumblr which has made my day (^_^) Game Talks
Great read with nice summary of C++11 It's really... →
Great read with nice summary of C++11 It’s really starting to grow on me (^_^) Elements of Modern C++ Style
October 2011
15 posts
+ Laura Watton-Davies carved this for our Team... →
+Laura Watton-Davies carved this for our Team Pumpkin. #NyanCat #Pumpkin #Halloween Cross sharing from Facebook
There is a punctuation mark for grammer, AWESOME ▼... →
There is a punctuation mark for grammer, AWESOME ▼ http://en.wikipedia.org/wiki/Irony_punctuation Irony punctuation - Wikipedia, the free encyclopedia
Amazed at all these people acting like Quantum... →
Amazed at all these people acting like Quantum locking video is something new. We’ve known about the way super conducting materials operate in fields for well over a decade. I actually based a…
Brilliant article Jan Haugland originally shared... →
Brilliant article Jan Haugland originally shared this post: Signs that you are a bad programmer (Bad Programmers)
Casual Sexism in gaming... →
Casual Sexism in gaming… yup this is about the measure of it. PAX Valkyrie, No Flat Girls: How Allies are Born
This is a story about gamer culture, casual sexism, the silence of friends, and...
– PAX Valkyrie: No Flat Girls: How Allies are Born
Eskil writes an open letter to Carmack. →
Eskil writes an open letter to Carmack. Great read with EXCELLENT points! http://goo.gl/UZR21 News
BRILLIANT Games Boxer vs TLO, best TvT ever : →
BRILLIANT Games <3 TLO <3 Boxer vs TLO, best TvT ever : starcraft
So amazing they let this post stand, Big Rip Rowan... →
So amazing they let this post stand, Big <3 for Google and Google+ Rip Rowan - Google+ - Stevey’s Google Platforms Rant I was at Amazon for about…
Really good usability discussion regards Windows 8... →
Really good usability discussion regards Windows 8 Start Screen. I’m really enjoying playing with the dev preview of Windows 8. Reflecting on your comments on the Start screen - Building Windows…
;) Marcelo Almeida originally shared this post: →
;) Marcelo Almeida originally shared this post:
Anyone got any good white papers to recommended... →
Anyone got any good white papers to recommended regarding visualsing areas of influence based on point data in 2D space?
Amazing talk regarding some of the deeper... →
Amazing talk regarding some of the deeper understanding and principles behind C & C++ Deep C
SUCH a good video on Javascript debugging. →
SUCH a good video on Javascript debugging. Become a Javascript Console Power-User http://www.youtube.com/v/4mf_yNLlgic&hl=en&fs=1&autoplay=1
Really interesting idea. →
Really interesting idea. Infinite Storage on Your Desktop @ Bitcasa
September 2011
1 post
WebPad: Bring your Own Controller →
Going to take a break from my Useless Designer series to talk about a personal project which has me very excited. While judging Dare I came across a good idea which could be brilliant: using a…
August 2011
1 post
Stop being the Useless Designer: Programming →
Let’s face it, there is nothing more annoying than being bossed about by someone who is useless.
A bit to the left, No a bit to the right. Mmmm maybe if we make it blue?
Let’s face…
July 2011
1 post
The Hidden Evil of the Micro Transaction →
The Hidden Evil of the Micro Transaction
Over the last year a lot of time has been spent thinking, writing and developing my thoughts on social gaming and by extension micro transactions. The…
May 2011
1 post
A Kiss is always harder than a Kill →
Originally written for #AltDevBlog: Link to Original Post
Games let us craft interactive systems in which we can play and explore. We play with limited rule-sets, physics, combat, squad based…
April 2011
1 post
The Beauty of Restriction →
When I first started to enjoy games on my C64 alongside the board games and role-playing games one thing was king, limitations of the medium. Shortly afterwards I learnt BASIC then C, and started…
March 2011
1 post
Design Cheat Codes →
Disclaimer: I’m not claiming games which use these mechanics are in any way lesser. I’m merely highlighting these as easy ways to sauce up a game. Think of it like add ketchup / mayo / vinegar to…
February 2011
2 posts
Battle Plan: Shipping Someone’s Problem Child →
Getting it out There
Originally written for AltDevBlog
In my relatively short time in the industry I seem to have attracted a few fixer-uppers, reboots, ports and all round oh…
Lets Play: Design Goldmine on YouTube →
So about two years ago I discovered the Lets Play phenomnia on YouTube thanks to Kikoskia and his awesome X-Com playthough. Which was a game I love and have played many times. I quickly discovered…
January 2011
2 posts
Why Less Posts →
XKCD: Stop and Think
So other than the occasional project posting my posts have gone down. This isn’t because my writing has decreased but because of a new method I have.
Oooh I have…
Project Humps →
This LudumDare I was hit by a blaze of inspiration. I was soooo excited by this project!!! Then the truck of problems ran me over, several times.
Build a 3D Spatial Puzzle based on a secret…
December 2010
2 posts
LD19: Discovery →
Puzzle Scrambling itself with easy Physics
SSHeart: Secrets in the Space of my Heart
Windows | OS/X | Web
So this weekend the theme was Discovery which really inspired me….
2010 as per Facebook →
My year as per Facebook.
November 2010
3 posts
When in doubt, break it down →
When in doubt go Retro
I can point to countless notebooks some of which date back to some of my first programming experiments in my pre-teen years. One problem which I’ve never felt…
The Value of the Middlemen →
Cut out the middle man! How many times have you heard that said as a positive call to action? Well there is a darker side to this glorious plan. It stems simply from this question, “What does the…
Nano, Leads and Projects →
Level Up - Scott Pilgrim style
On reflection of this month my NanoWriMo project which I was really keen on is just not going to fit into my spare time at the moment.
In better news…
October 2010
2 posts
Ludum Dare: The October Challenge →
So POV declared The October Challenge : Make a game in a month and sell it.
New Grid system for Game
The game is relatively simple and based in the Channels of Power world using…
COP: Game Flow →
Game Flow
So basically that’s the game flow detailed there. The mission select is of course random.
Tonight development goal is as follows.
Build a blueprint and save it
One Page…
September 2010
1 post
White Male Privilege →
This article is the first part of a two part discussion I wish to explore.
A law for us and a law for them, the private law or privilege of a group. Being born in South Africa in the 80′s…
August 2010
8 posts
Chess and Unity →
So the big milestone for the Data Driven Dialogue project is in and frankly it needs some time to sit on the shelf while I gather my thoughts for a fresh assault. So I set about learning…
Python Parsing Progress →
Tavern Talk
Okay it doesn’t look like much but there is a LOT of back-end going into this. With some good work but tonight I should be able to parse the scene script.
Still haven’t…
Jagged Alliance Online Announced →
Okay so talk about timing. Just days after my last post it’s announced classic team based tactical game Jagged Alliance is getting an online treatment.
So now often people think strange…
Turn Based Strategy and Casual Games →
As I currently furiously work on my Data Driven Dialogue system for the end of the month delivery and continue my job hunt with furious speed. There is one other project I desperately want to…
Imperfect Information →
Need Intel? I’m loving Starcraft 2 at the moment, and it got me thinking about my love of imperfect information in games design. I strongly recommend A Game of Thrones (board game)…
Badda Booom! →
Mere-Mortals games division is now shut.
We were working late a few weeks back when the news was delivered and well the final final final letter came through today. It’s all quite a process, which…
Data Driven Dialogue Schism →
Of course there is a story So the data driven dialogue project is moving along and well a simple problem arises.
The more mechanic driven and gamey your game is, Ludology focused, the…
Cave Generator →
Working on my Cave Generator.
Task List
Trace Wall Outlines
Smooth Lines
Generate 3D Geometry
July 2010
12 posts
Do Tutorials suppress Play? →
So I was listening to Another Castle interview the extremly interesting Eric Zimmerman. They were talking about the subverssive nature of play when my brain started drifting to tutorials,…
Podcast #5: Develop Technical Art →
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Upgrade you FOOOL! Direct Download
I pull in Nick Lewis and Neil Richardson again to discuss some technical…
Develop Conference →
So got back from Develop and was slightly wiped out. So no podcast today, hoping to pipe one out on Monday. I apologise for the delay.
There is good covereage at Develop site and some funny…